Archive for the ‘LucasArts project’ Category.

Even more letters

Twice in a month? Very extraordinary. Unfortunately Dave Doak wont be a character in TimeSplitters 4. :(

You know the page - http://www.frd.co.uk/letters.php?

More letters on the FRD website

http://www.frd.co.uk/letters.php

For August. Nothing important but a few interesting reads.

How the ign review for HAZE is wrong

The IGN review for HAZE has rated it as poor. But doesn’t this just make IGN poor? Yes it does. In each section here is why the review is wrong:

4.5 Presentation
A bland story with weak characters and simplistic commentaries on serious topics, Haze is a generic tale at best about war.

The story isn’t bland and can be interesting at times. You should be able to make your own opinions on the characters and the story is not simplistic at all. There are different parts to the story that is rather interesting and raises questions. All this is hard to explain without spoiling the plot. Continue reading ‘How the ign review for HAZE is wrong’ »

Derek Littlewood interview

In this interview Derek explains how the demo compares to the actual game and what development was like for HAZE. Two of the most interesting points include that the demo is a slightly older build of HAZE and the actual version will have several bug fixes and HAZE has been a great learning curve for the secret Lucas Arts project and Timepslitters 4. Read here or below.

Q. Some people in the community have been asking if legacy controls will be available in the final game.

Derek: The control options in the demo are as they are in the final game. While it’d certainly be possible to include, I think it’s going to be a case of seeing player reaction.

Q. Are there any options to adjust stick sensitivity?

Derek: There is no stick sensitivity option in there and I’ll tell you why - it’s because a core part of the game is the balance between the troopers and rebels who both have different stick sensitivity. I mean, they move at different speeds, they turn at different speeds… if you let people change the sensitivity you break that balance between the two sides. When it’s taken us a very very long time to get the game balanced, to put something like that in would be suicidal for the balance of the multiplayer online. Continue reading ‘Derek Littlewood interview’ »

The secret LucasArts project is an FPS.

Free Radical Design said it themselves. Also it is assumed to be coming out for the xbox 360 but should also come out for the PS3.

Furry Radicals blog : Week twelve

In this installment the what is said to be a monkey gives word that the secret LucasArts project is coming on nicely.  Read below or here - http://www.frd.co.uk/blogs.php#id_12

“Are Monkeys still funny? I hope so, because I’m still going.

Today I had a wonderful lunch of delicious scraps left over from a lunch meeting in the board room. Those of us gestating in the lower tiers of this splendid company love ‘Scraps Day’ because we get to taste a tiny sliver of the executive high life - chicken satay instead of cheesits, roasted Mediterranean vegetables instead of Kinder Eggs - you get the idea. Of course, we only get the good catering in on a special occasion. In this instance, it was thanks to a visit from our new buddies: LucasArts. You can spot them a mile off in this place - they’re the ones with clean, ironed clothes, acne-free skin and brushed teeth. They came to have a look at our progress so far on the ‘top secret’ project. Needless to say, they were extremely impressed and pleasantly surprised at how fast things are going.“