On the HAZE blog comes a new post. It informs you about the weapons in HAZE. The weapons on both the Mantel and Promise Hand side give different advantages and disadvantages and appear to be equally good in different ways. As all the weapons have different tactical uses strategy will be key.
The blog written by the apparent monkey has had an update. This blog talks about parts in HAZE. To read week seven go to http://www.frd.co.uk/blogs.php#id_7 or read below:
“I am SO a monkey. Believe that.
Did you know we have a level that takes place during a huge tropical storm? I know, I know - it’s awesome. The water effects on the ground are crazy-good. I never thought one person (monkey) could be so obsessed with the texture on a floor, but God, it’s just so compelling. Of course, the rest of the level looks sweet as a nut, with rain-battered shanty houses and palm trees being shredded by the wind. I actually feel wet playing it. Wait, that came out wrong.
You get to dry off over the next few levels as you climb up a mountain to try and reach an Observatory on the peak. Along the way, there’s an awesome fight in a cable car when you’re crossing a gorge. And who hasn’t always wanted to shoot the crap out of a cable car, eh?
In an interview between Free Radical’s founder Dave Doak and PC gamer Timesplitters 4 will keep to it’s unique style next gen or not. As said by Dave Doak:
“A typical next-gen look has often got all the next-gen stuff like specular highlights and normal mapping turned up to the max… But if it’s not turned up to 11, people think it’s not next-gen enough. TimeSplitters has always had that [distinct look] and it’s something we want to go back and look at again, specifically taking that cartoon look and doing it with the interesting rendering you can do now [with next-gen].”
After some criticisms about the cartoon like graphics from the other Timesplitters games  should Free Radical go this way? Remember HAZE will give you all the graphics you would want.